Re: Pugilist Skills
From: Dalkathas Date: Tue 27 Jul, 2010 00:13
I like the idea of combo kick, but it's base damage definitely needs to increase. I like that you're always guaranteed to hit your first 2 kicks, there is no missing those. I don't mind that the string of attacks following the first two kicks don't continue if you miss, but the percentages of how often those additional attacks come through could stand to be looked at. Furthermore, as previously stated, the base damage needs to be revised. I'd say increase the base damage on combo kick considerably, add a variable for the damage so it's not a static number, and increase the damage on all additional attacks attached to combo later on.
I would still like to see my previously suggested skill added in to give the pugilist better mob control, ie "Covering Attack" which would work like master rescue, rescuing everyone in the group while dealing damage to each mob, probably something on par with a regular hand to hand attack. Ocur suggested adding a chance to stun each mob, which might make the skill more unique, but I fear it might be a little powerful... unless it were a secondary skill that would add the stun-like ability later on. Let's say we give the basic idea in the early 100s, then add the stun ability in the 300s. Hell, even add another improvement where the damage increases in the mid 400s.
I'd also like to see a good in-combat self-healing for them also.
As I play my pugilist more, I'll have more ideas on how to balance the class, as of right now these ideas are based on having played one to 200 and what I've heard from other people who play the class.